Combat Rules

Combat Etiquette/Rules<span style="color: rgb(220, 221, 222); font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 15px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: pre-wrap; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; text-decoration-style: initial; text-decoration-color: initial; display: inline !important; float: none;">

1. Combat scenes are either pre-planned or spontaneous. In the event of a pre-planned combat, players are either invited to participate or sign up. In the event of a spontaneous combat, only player characters who are in the immediate vacinity of the scene may participate. Other player characters may participate at the Game Master's discretion.

2. Know the Rules: It's your responsibility to understand basic combat mechanics and how your character performs in combat. You should know your Armor TN, attack roll, Wounds, Void Points, and other attributes at all times. It is not the Game Master's duty to answer basic questiins unrelated to the scene - ask before the scene, or another player, to learn how basic combat mechanics work. Good questions to ask should be specific to the encounter.

3. Roll Ahead: To maintain the flow of combat, try to roll attack and damage ahead of time - even if you don't know you will hit or miss. In doing so the combat rounds will go faster, especially in larger scenes with multiple players and NPCs.

Turn Order Turn 1 A - Declare Stance (Attack, Full Attack, Defense, Full Defense, Center)

Turn 1 B - Post your Armor TN and Reduction for the Game Master

Turn 1 C - Roll Initiative

Turn 1 D - GM posts Initiative Order ex:

Initiative

30 - Villainous Villain

25 - Kakita Kate

20 - Bayushi Bob

15 - Akodo Aaron

10 - Hida Harry

Turn 1 E - Players take turns in Initiative Order

Turn 1 F - Reactions / End of Turn Effects Turn

2 A - GM posts Initiative Order with any changes

Turn 2 B - Players take turns in Initiative Order

Turn 2 C - Declare Stance, Update Armor TN and Reduction, Take Turn